© 2020 by Jose Alejandro Martín Socorro
MY KNOWLEDGE LEVEL IN DIFERENT AREAS.
GAME DESIGN
95%
GAME DOCUMENTATION
UNITY
PHOTOSHOP
UNREAL
GAMEMAKER
USER EXPERIENCE
75%
25%
25%
25%
50%
50%
PORTFOLIO
MY LATEST WORK. SEE MORE >
Prototype for a Jam.
A project paused at the moment.
A game we started in a Hackathon in which we help the Parents to control the amount of time children spend on theri tablets through gameplay.
Help out this little guy by changing his emotions!
A Brawler game based on medieval Knights, but with a touch of humor. (WIP)
An arcade-plataformer game in wich you have to switch the Gravity in order to get greater puntuation (WIP)
Experience
2013-2015
SELF-THAUGHT
After deciding what to do with my future, i started the Arts Bachiller in Canary iland, and started self thaught in the Design area (more specific Game Design )
2015-2016
ESNE
Starting my University grade in ESNE and finally being able to learn from wiser and more experienced people in this world that i love so much, meeting with lots of people interested in the same areas of Art as I.
2016
PROJECT PHILL
Designer and Co-Producer
We started wit lots of illusion our first game, Project Phil, which was about a little alien that, with your help is able to switch emotions, and pass lots of obstacles.
2016
NIGHT OF KNIGHTS
Designer
We presented our propossal to a Sony contest in our university, in the end all ended in just the GDD and lots of ideas for the development, But the bullet is still in the chamber, ready to get shooted.
September 2017 - Today
Adam´s Ale
Designer
I started working for the Final Project of my Degree in a Game where you are a Customs Agent at the Port of a City in the skys, your job will be to inspect the floating boats cellar and decide wheter to let them into the city or not.
Fall 2017
Shieldish
Designer
Development of a prototype during a Jam, working with a design based on using your enemies strenght as your own, and as fuel for your mobility.
2016- Summer 2017
Lo-Fi Station
Co-Directior and Designer
Since October of the past year untill now, we have being gestating the whole idea, and the best it's yet to come, with a prototype Demo of our game, we expect two more years of develop to finally release our first Piece of Interactive Art (As known As Videogame)
CONTACT
Wanna chat a bit?
Want to know something about me or about what i'm doing at the moment?
Dont be shy and just contact me!
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Currently Working in:
Tel: +34 618 11 65 28